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2,037 episodes
Planet Man
Billy and Jane escape from Marston in a stolen spaceship, but they are pursued by the League of Planets fleet, which mistakes them for enemies. Dantro, the Planet Man, races against time to save them from destruction.
Planet Man
Dantro, the Planet Man, projects a three-dimensional image of himself to guide Billy and Jane in a stolen scout ship as they evade a Martian cruiser. Meanwhile, he and his allies work to utilize an ancient machine to thwart the plans of the villain Marston.
Planet Man
The Planet Man, Dan Troll, faces off against the villain Marston, who has captured him and his friends in a treacherous underground tunnel. With the fate of the solar system at stake, they must thwart Marston's plans to use an ancient machine for destruction.
Planet Man
Billy and Jane are aboard a scout ship, excited for Billy's first solo landing at Plamaria Erex Spaceport. However, they face unexpected challenges as they prepare for their interplanetary tour.
Planet Man
Dantro the Planet Man and his companions are stranded on Venus after their dust buggy breaks down during a storm. As they wait for rescue, they realize their situation has been sabotaged and face an unexpected threat from mysterious creatures.
Planet Man
Dan Troll, known as The Planet Man, and his friends are captured by the mysterious dusters of Venus and find themselves in a dark, underground city. As they try to understand their captors' intentions, they navigate the strange environment and seek a way to communicate.
Planet Man
Dantro the Planet Man and his friends face a mysterious threat in the hidden caves of Venus, where they discover the telepathic abilities of the Dusties. As danger approaches, they must find a way to communicate and defend themselves against unseen enemies.
Planet Man
Dantro, the Planet Man, and his friend Pat search an asteroid for survivors of a pirate attack, unaware that the rescued individuals are actually the pirates themselves. Meanwhile, Billy and Jane, suspicious of the pirates, must decide whether to stay safe aboard their ship or venture out to help their friends.
Planet Man
Dantro the Planet Man and his companions are trapped by space pirates Blacky and Slick, who have taken hostages aboard their ship. As the kids attempt to escape, Dantro and Pat work on a plan to signal for help.
Planet Man
Dantro the Planet Man and his companion Pat are marooned on an asteroid, racing against time to signal for help while two space pirates hold hostages aboard their ship. As they devise a plan to regain control, the stakes grow higher with dwindling air supply and the threat of the pirates.
Planet Man
Dan Troll, the Planet Man, faces a race against time to save two children from space pirates while stranded on an asteroid. He must convince a reluctant prospector to help him reach the League Patrol headquarters.
Planet Man
Dan Troll, the Planet Man, and his team work to rescue two children, Billy and Jane, who are searching for him while navigating the dangers of space pirates and asteroids. The stakes rise as they race against time to locate the missing Planeteer and ensure everyone's safety.
Planet Man
Dan Troll, the Planet Man, races to rescue Billy and Jane, who are marooned on an asteroid while space pirates plot their next move. Tension mounts as they attempt to signal for help amidst the looming threat of danger.
Planet Man
Dan Troll, the Planet Man, faces a tense situation as he searches for two missing kids while dealing with space pirates and a cranky prospector. The stakes rise as he must navigate deception and danger to rescue them.
Planet Man
Dan Troll, the Planet Man, is on a mission to rescue two kids, Billy and Jane, who are stranded aboard a prospector's ship. As he and his partner Pat Darrow search for the children, they face the grim task of informing their father about the potential loss.
Planet Man
Dan Troll, the Planet Man, takes a dangerous risk to rescue two children believed to be captives, but he faces a perilous situation as he navigates a minefield in space.
Planet Man
The Planet Man and his team face a crisis as they search for two lost children, Billy and Jane, who have been kidnapped by space pirates. Tensions rise as they uncover the children's fate and the implications for the League of Planets.
Planet Man
Dantro the Planet Man faces a dire threat as Marsden, having seized control of the Dimension Warper, demonstrates his power by destroying a moon of Jupiter. With the fate of the solar system at stake, Dantro and his allies must find a way to counter Marsden's tyranny.
Planet Man
Danco the Planet Man embarks on a mission to locate an ancient civilization that may hold the key to thwarting the evil plans of Marsden. The stakes are high as they navigate the vastness of space in search of hope.
Planet Man
Dantro, the Planet Man, and his companion Slats search for an ancient race to help them combat the villain Marston. They explore various planets in hopes of finding allies against the looming threat.
Planet Man
Dantro, the Planet Man, and his companion Slats search for an ancient race that could aid the League of Planets against the threat of Marsden. As they explore a double star system, they encounter advanced alien ships that may hold the key to their quest.
Planet Man
Dantro, the Planet Man, and his crew are trapped on their ship by a mysterious force from a sulfurous planet. They must communicate with a sulfur breather to uncover the reason for their predicament.
Planet Man
Dantro, the Planet Man, faces a perilous situation on the planet Torino, where he and his companion Slats must navigate the treacherous demands of the ruler Klee and the untrustworthy Zen.
Planet Man
Dantro the Planet Man and his companions face a crisis as their ship's astral drive malfunctions, sending them hurtling through hyperspace. They must find a way to regain control and reach their destination to seek allies against a tyrant.
Planet Man
Dantro, The Planet Man, and his companions find themselves in a static field controlled by the Mardis, who are skeptical of their peaceful intentions. They must convince the Mardis to assist them against the evil Marston.
Planet Man
Dantro, the Planet Man, seeks aid from the ruling council of the Mardis against the threat posed by Marston. However, the council denies their request, leaving Dantro and his companion in a precarious situation.
Planet Man
Dantro, the Planet Man, seeks help from the ruling council of the Mardin against the threat posed by Marston. However, the council initially refuses to assist, leading Dantro and his partner Slats to devise a risky plan to gain their support.
Planet Man
Dan Troll, known as The Planet Man, prepares to return to his ship, the Alpha, after a successful mission. However, an SOS message reveals that a fleet has been attacked, prompting him and his crew to investigate the distress signal.
Planet Man
Dantro the Planet Man and his crew investigate a mysterious emergency message from a cluster of stars, leading them to a seemingly lifeless planet with signs of advanced radioactivity.
Planet Man
Dan Troll, the Planet Man, and his robot companion Barrel crash land on a mysterious planet while responding to an S.O.S. signal. They must uncover the dangers that await them and find a way to warn their friend Slats.
Planet Man
Dan Troll, the Planet Man, faces a dire situation as he and his companions are trapped on a planet surrounded by hostile insect people. Meanwhile, Slats attempts a risky maneuver in his ship to escape the planet's magnetic pull and seek help.
Planet Man
Dan Troll, the Planet Man, and Barrel the Robot navigate underground in search of the insect people while Slats attempts to rally support from the Mardee to rescue them. The stakes rise as they face the dangers of a dying planet and the threat of discovery.
Planet Man
Dan Troll, the Planet Man, faces danger as he and his companion Barrel are trapped beneath the surface of an insect planet. They must escape and find a way to rescue enslaved beings while evading the insect men.
Planet Man
Dantro, The Planet Man, devises a risky plan to destroy a generator that threatens his allies, the Mardee fleet, trapped on a graveyard planet. He and Barrow the Robot must act quickly to save them from the insect men.
Planet Man
Dantro the Planet Man races against time to free prisoners held by the Insect Men while his ally prepares to destroy a dangerous power plant. The stakes are high as they face overwhelming odds in a battle for survival.
Planet Man
Dan Troll, the Planet Man, faces a dire threat from the insect men as he races against time to save his allies and prevent destruction. With only minutes left, he must strategize an attack while dealing with the impending doom of a planet buster.
Planet Man
Dantro, the Planet Man, and his friend Slats face a dire situation when Dantro suffers amnesia after an explosion aboard their spaceship. Stranded in space with a malfunctioning ship, they must find a way to survive and regain Dantro's memory.
Planet Man
Damco the Planet Man navigates a robot civilization after his friend Dantro loses his memory in a space accident. As they uncover the robots' true intentions, the stakes rise for their survival.
Planet Man
Dantro, the Planet Man, and his companion Slats are captured on a planet ruled by robots. They must navigate their precarious situation and find a way to escape while dealing with the robots' plans for domination.
Planet Man
Dantro, the Planet Man, and his companion Slats are trapped on a robot planet and contacted by T21, a master robot who claims to be their ally. They must navigate their precarious situation while pretending to cooperate with their captors.