goldie

Free old time radio — transcripts, sponsor breaks intact, open catalog for listeners and builders.

Listen

  • Shows
  • Calendar
  • Search
  • Halloween
  • Genres
  • Moods
  • Themes
  • People
  • Sponsors
  • Upcoming series

Builders

  • Developers
  • Goldie for AI (MCP)
  • api.goldie.fm
  • mcp.goldie.fm
  • llms.txt

Company

  • About
  • Contact
  • Privacy
  • Terms
  • Goldie Pro

Audio from Internet Archive · Logs from the Old Time Radio Researchers. Goldie does not own the recordings.

Privacy · Terms · Contact · Developers · Catalog API api.goldie.fm · MCP mcp.goldie.fm · AI / MCP docs

goldie
ShowsCalendarAIPro
← All themes

Theme

Psychological

49 episodes in planet-man

  1. Planet Man

    Billy and Jane in Ship

    Sunday, January 1, 1950 · 11:50 · Ep 10

    Billy and Jane escape from Marston in a stolen spaceship, but they are pursued by the League of Planets fleet, which mistakes them for enemies. Dantro, the Planet Man, races against time to save them from destruction.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Thriller
  2. Planet Man

    Three D Dantro

    Sunday, January 1, 1950 · 11:48 · Ep 11

    Dantro, the Planet Man, projects a three-dimensional image of himself to guide Billy and Jane in a stolen scout ship as they evade a Martian cruiser. Meanwhile, he and his allies work to utilize an ancient machine to thwart the plans of the villain Marston.

    • Tense
    • Crime
    • Survival
    • Psychological
    • Sci-fi
  3. Planet Man

    On a Scout Ship

    Sunday, January 1, 1950 · 11:43 · Ep 13

    Billy and Jane are aboard a scout ship, excited for Billy's first solo landing at Plamaria Erex Spaceport. However, they face unexpected challenges as they prepare for their interplanetary tour.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  4. Planet Man

    Discussing Venus

    Sunday, January 1, 1950 · 11:52 · Ep 15

    Dan Troll, the Planet Man, and his friends embark on an exciting journey across Venus, but they soon discover that not everyone on the planet is friendly. As they travel in a dust buggy, they face the threat of sabotage and a looming dust storm.

    • Tense
    • Murder
    • Crime
    • Psychological
    • Mystery
  5. Planet Man

    Captives on Venus

    Sunday, January 1, 1950 · 12:05 · Ep 17

    Dan Troll, known as The Planet Man, and his friends are captured by the mysterious dusters of Venus and find themselves in a dark, underground city. As they try to understand their captors' intentions, they navigate the strange environment and seek a way to communicate.

    • Tense
    • Survival
    • Murder
    • Psychological
    • Sci-fi
  6. Planet Man

    Dantro, Help Us

    Sunday, January 1, 1950 · 12:25 · Ep 19

    Dantro the Planet Man and his friends face a mysterious threat in the hidden caves of Venus, where they discover the telepathic abilities of the Dusties. As danger approaches, they must find a way to communicate and defend themselves against unseen enemies.

    • Tense
    • Psychological
    • Survival
    • Murder
    • Mystery
  7. Planet Man

    Plot to Destroy Venus

    Sunday, January 1, 1950 · 12:09 · Ep 20

    Danso the Planet Man and his friends face a dire threat from intruders in their hidden cave city on Venus. With time running out, they must uncover the truth behind the enemies' plans to destroy Venus.

    • Tense
    • Murder
    • Crime
    • Psychological
    • Mystery
  8. Planet Man

    Encounter with Pirates

    Sunday, January 1, 1950 · 11:57 · Ep 22

    Danco the Planet Man and his crew embark on a journey to Mercury, but they encounter a distress signal from a freighter claiming to be attacked by space pirates. As they investigate, the stakes rise with the potential for danger lurking nearby.

    • Tense
    • Crime
    • Murder
    • Psychological
    • Mystery
  9. Planet Man

    Pirates Attack Dantro

    Sunday, January 1, 1950 · 11:45 · Ep 23

    Dantro, the Planet Man, investigates a pair of space pirates who claim to be survivors of a raid. As he heads toward Mercury, he suspects their story may be a ruse.

    • Tense
    • Crime
    • Murder
    • Psychological
    • Mystery
  10. Planet Man

    Alarm Alerts Pirates

    Sunday, January 1, 1950 · 11:20 · Ep 24

    Dantro, the Planet Man, and his friend Pat search an asteroid for survivors of a pirate attack, unaware that the rescued individuals are actually the pirates themselves. Meanwhile, Billy and Jane, suspicious of the pirates, must decide whether to stay safe aboard their ship or venture out to help their friends.

    • Tense
    • Crime
    • Survival
    • Murder
    • Psychological
  11. Planet Man

    Slick and Blackie

    Sunday, January 1, 1950 · 12:03 · Ep 25

    Dantro the Planet Man and his companions are trapped by space pirates Blacky and Slick, who have taken hostages aboard their ship. As the kids attempt to escape, Dantro and Pat work on a plan to signal for help.

    • Tense
    • Crime
    • Survival
    • Psychological
    • Mystery
  12. Planet Man

    An Ancient Space Ship

    Sunday, January 1, 1950 · 11:52 · Ep 26

    Dantro the Planet Man and his companion Pat are marooned on an asteroid, racing against time to signal for help while two space pirates hold hostages aboard their ship. As they devise a plan to regain control, the stakes grow higher with dwindling air supply and the threat of the pirates.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Mystery
  13. Planet Man

    Searching for Asteroid

    Sunday, January 1, 1950 · 11:33 · Ep 27

    Dan Troll, the Planet Man, faces a race against time to save two children from space pirates while stranded on an asteroid. He must convince a reluctant prospector to help him reach the League Patrol headquarters.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  14. Planet Man

    Searching for Planeteer

    Sunday, January 1, 1950 · 11:45 · Ep 29

    Dan Troll, the Planet Man, and his team work to rescue two children, Billy and Jane, who are searching for him while navigating the dangers of space pirates and asteroids. The stakes rise as they race against time to locate the missing Planeteer and ensure everyone's safety.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Mystery
  15. Planet Man

    Planeteer Spotted

    Sunday, January 1, 1950 · 11:34 · Ep 30

    Dan Troll, the Planet Man, races to rescue Billy and Jane, who are marooned on an asteroid while space pirates plot their next move. Tension mounts as they attempt to signal for help amidst the looming threat of danger.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Mystery
  16. Planet Man

    Prospector Finds Billy

    Sunday, January 1, 1950 · 11:47 · Ep 31

    Dan Troll, the Planet Man, faces a tense situation as he searches for two missing kids while dealing with space pirates and a cranky prospector. The stakes rise as he must navigate deception and danger to rescue them.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  17. Planet Man

    Uranium on Asteroid

    Sunday, January 1, 1950 · 11:47 · Ep 32

    Dan Troll, the Planet Man, is on a mission to rescue two kids, Billy and Jane, who are stranded aboard a prospector's ship. As he and his partner Pat Darrow search for the children, they face the grim task of informing their father about the potential loss.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Mystery
  18. Planet Man

    Surrounded by Mines

    Sunday, January 1, 1950 · 11:45 · Ep 33

    Dan Troll, the Planet Man, takes a dangerous risk to rescue two children believed to be captives, but he faces a perilous situation as he navigates a minefield in space.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Mystery
  19. Planet Man

    Where's the Kids

    Sunday, January 1, 1950 · 11:53 · Ep 34

    The Planet Man and his team face a crisis as they search for two lost children, Billy and Jane, who have been kidnapped by space pirates. Tensions rise as they uncover the children's fate and the implications for the League of Planets.

    • Tense
    • Crime
    • Survival
    • Psychological
    • Mystery
  20. Planet Man

    Judge's Problem

    Sunday, January 1, 1950 · 12:00 · Ep 35

    Dantro the Planet Man investigates a troubling pattern of trusted officials who have suddenly become unreliable, all linked by recent visits to Mars. He and his companion Slats embark on a journey to uncover the mystery behind these strange occurrences.

    • Tense
    • Crime
    • Psychological
    • Murder
    • Mystery
  21. Planet Man

    Strange Goings On

    Sunday, January 1, 1950 · 11:58 · Ep 36

    Dan Crow, the Planet Man, investigates strange behavior among key officials on Mars, suspecting a sinister plot at play. As he delves deeper, he faces the threat of mind control by the villain Marston.

    • Tense
    • Psychological
    • Crime
    • Supernatural
    • Mystery
  22. Planet Man

    Dantro Controlled

    Sunday, January 1, 1950 · 11:47 · Ep 37

    Dantro, the Planet Man, is under the control of his old enemy Marston, who uses a hypno ray to manipulate him. As Dantro's friend Slats grows suspicious of his behavior, he seeks help from Judge Augustus to uncover the truth.

    • Tense
    • Psychological
    • Crime
    • Murder
    • Mystery
  23. Planet Man

    Slat Is Fed Up

    Sunday, January 1, 1950 · 11:50 · Ep 38

    Danso, the Planet Man, struggles against the hypnotic control of Marsden, who seeks to exploit him for the secrets of the Dimension Warper. As tensions rise, Danso's friend Slaps tries to uncover the truth behind Danso's strange behavior.

    • Tense
    • Psychological
    • Crime
    • Supernatural
    • Sci-fi
  24. Planet Man

    Slats Tricks Dantro

    Sunday, January 1, 1950 · 12:04 · Ep 39

    Dan Troll, known as the Planet Man, is under the control of the villain Marson, who has used a hypnoray to manipulate him. Flats attempts to rescue Dan and bring him back to Planaria Rex for help.

    • Tense
    • Murder
    • Psychological
    • Crime
    • Thriller
  25. Planet Man

    Marston Has Communicator

    Sunday, January 1, 1950 · 12:02 · Ep 40

    Danco the Planet Man struggles to regain control of his mind after being manipulated by the villain Marston, who threatens the solar system with his dimension warper. The League of Planets races against time to save him and prevent disaster.

    • Tense
    • Psychological
    • Crime
    • Supernatural
    • Sci-fi
  26. Planet Man

    Hunt for the Ancients

    Sunday, January 1, 1950 · 12:03 · Ep 42

    Danco the Planet Man embarks on a mission to locate an ancient civilization that may hold the key to thwarting the evil plans of Marsden. The stakes are high as they navigate the vastness of space in search of hope.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  27. Planet Man

    Encountering New Race

    Sunday, January 1, 1950 · 11:40 · Ep 43

    Dantro, the Planet Man, and his companion Slats search for an ancient race to help them combat the villain Marston. They explore various planets in hopes of finding allies against the looming threat.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  28. Planet Man

    Sun and Toor Watching

    Sunday, January 1, 1950 · 11:54 · Ep 44

    Dantro, the Planet Man, and his companion Slats search for an ancient race that could aid the League of Planets against the threat of Marsden. As they explore a double star system, they encounter advanced alien ships that may hold the key to their quest.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  29. Planet Man

    Sulfur Breather Being

    Sunday, January 1, 1950 · 12:03 · Ep 46

    Dantro, the Planet Man, and his crew are trapped on their ship by a mysterious force from a sulfurous planet. They must communicate with a sulfur breather to uncover the reason for their predicament.

    • Tense
    • Survival
    • Murder
    • Psychological
    • Sci-fi
  30. Planet Man

    Must Obey Zen

    Sunday, January 1, 1950 · 11:52 · Ep 47

    Dantro, the Planet Man, faces a perilous situation on the planet Torino, where he and his companion Slats must navigate the treacherous demands of the ruler Klee and the untrustworthy Zen.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  31. Planet Man

    Klee Will Use Dantro

    Sunday, January 1, 1950 · 12:00 · Ep 48

    Dantro, the Planet Man, faces a dire situation on the planet Torino where he must negotiate with the ruler Clee to save himself and his ship from destruction. With a ticking clock and a dangerous ultimatum, the stakes are high as he contemplates a risky alliance.

    • Tense
    • Crime
    • Psychological
    • Murder
    • Mystery
  32. Planet Man

    Slats Suspicious

    Sunday, January 1, 1950 · 11:42 · Ep 50

    Dantro, The Planet Man, and his companions find themselves in a static field controlled by the Mardis, who are skeptical of their peaceful intentions. They must convince the Mardis to assist them against the evil Marston.

    • Tense
    • Crime
    • Psychological
    • Survival
    • Sci-fi
  33. Planet Man

    Touring Mardee

    Sunday, January 1, 1950 · 11:42 · Ep 51

    Dan Troll, the Planet Man, and his companion Slats find themselves on the planet Mardee, where women hold power and scientific knowledge. They await a crucial decision from the council that could impact their solar system's fate.

    • Tense
    • Psychological
    • Murder
    • Crime
    • Mystery
  34. Planet Man

    Council Denies Request

    Sunday, January 1, 1950 · 11:43 · Ep 52

    Dantro, the Planet Man, seeks aid from the ruling council of the Mardis against the threat posed by Marston. However, the council denies their request, leaving Dantro and his companion in a precarious situation.

    • Tense
    • Crime
    • Psychological
    • Survival
    • Sci-fi
  35. Planet Man

    Secret Council

    Sunday, January 1, 1950 · 11:55 · Ep 53

    Dantro, the Planet Man, seeks help from the ruling council of the Mardin against the threat posed by Marston. However, the council initially refuses to assist, leading Dantro and his partner Slats to devise a risky plan to gain their support.

    • Tense
    • Crime
    • Psychological
    • Survival
    • Mystery
  36. Planet Man

    Firing Squad

    Sunday, January 1, 1950 · 11:52 · Ep 54

    Dantro, the Planet Man, and his companions uncover a dire situation on Planaria Rex as a firing squad prepares to execute a prisoner. Tensions rise as they must decide how to intervene against the tyrannical Marston.

    • Tense
    • Murder
    • Crime
    • Psychological
    • Drama
  37. Planet Man

    Trying to Save Judge

    Sunday, January 1, 1950 · 11:44 · Ep 55

    Danco the Planet Man races against time to save Judge Augustus from execution by the vengeful Marston. Tensions rise as Gaza, a scientist, debates whether to intervene with her protective technology.

    • Tense
    • Crime
    • Psychological
    • Murder
    • Mystery
  38. Planet Man

    Gaza Talking to Marston

    Sunday, January 1, 1950 · 11:41 · Ep 56

    Dantro, the Planet Man, faces a critical situation as he tries to thwart Marston's sinister plans. With tensions rising, Slats takes matters into his own hands, risking everything to uncover the truth.

    • Tense
    • Murder
    • Crime
    • Psychological
    • Mystery
  39. Planet Man

    Dantro Goes to Alpha

    Sunday, January 1, 1950 · 11:39 · Ep 57

    Dan Troll, known as The Planet Man, prepares to return to his ship, the Alpha, after a successful mission. However, an SOS message reveals that a fleet has been attacked, prompting him and his crew to investigate the distress signal.

    • Tense
    • Crime
    • Survival
    • Psychological
    • Sci-fi
  40. Planet Man

    Slats Headed for Death

    Sunday, January 1, 1950 · 11:55 · Ep 61

    Dan Troll, the Planet Man, faces a dire situation as he and his companions are trapped on a planet surrounded by hostile insect people. Meanwhile, Slats attempts a risky maneuver in his ship to escape the planet's magnetic pull and seek help.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Mystery
← PreviousPage 1 of 2Next →