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Crime

5,337 episodes

  1. Planet Man

    An Ancient Space Ship

    Sunday, January 1, 1950 · 11:52 · Ep 26

    Dantro the Planet Man and his companion Pat are marooned on an asteroid, racing against time to signal for help while two space pirates hold hostages aboard their ship. As they devise a plan to regain control, the stakes grow higher with dwindling air supply and the threat of the pirates.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Mystery
  2. Planet Man

    Searching for Asteroid

    Sunday, January 1, 1950 · 11:33 · Ep 27

    Dan Troll, the Planet Man, faces a race against time to save two children from space pirates while stranded on an asteroid. He must convince a reluctant prospector to help him reach the League Patrol headquarters.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  3. Planet Man

    Searching for Planeteer

    Sunday, January 1, 1950 · 11:45 · Ep 29

    Dan Troll, the Planet Man, and his team work to rescue two children, Billy and Jane, who are searching for him while navigating the dangers of space pirates and asteroids. The stakes rise as they race against time to locate the missing Planeteer and ensure everyone's safety.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Mystery
  4. Planet Man

    Planeteer Spotted

    Sunday, January 1, 1950 · 11:34 · Ep 30

    Dan Troll, the Planet Man, races to rescue Billy and Jane, who are marooned on an asteroid while space pirates plot their next move. Tension mounts as they attempt to signal for help amidst the looming threat of danger.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Mystery
  5. Planet Man

    Prospector Finds Billy

    Sunday, January 1, 1950 · 11:47 · Ep 31

    Dan Troll, the Planet Man, faces a tense situation as he searches for two missing kids while dealing with space pirates and a cranky prospector. The stakes rise as he must navigate deception and danger to rescue them.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  6. Planet Man

    Uranium on Asteroid

    Sunday, January 1, 1950 · 11:47 · Ep 32

    Dan Troll, the Planet Man, is on a mission to rescue two kids, Billy and Jane, who are stranded aboard a prospector's ship. As he and his partner Pat Darrow search for the children, they face the grim task of informing their father about the potential loss.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Mystery
  7. Planet Man

    Surrounded by Mines

    Sunday, January 1, 1950 · 11:45 · Ep 33

    Dan Troll, the Planet Man, takes a dangerous risk to rescue two children believed to be captives, but he faces a perilous situation as he navigates a minefield in space.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Mystery
  8. Planet Man

    Where's the Kids

    Sunday, January 1, 1950 · 11:53 · Ep 34

    The Planet Man and his team face a crisis as they search for two lost children, Billy and Jane, who have been kidnapped by space pirates. Tensions rise as they uncover the children's fate and the implications for the League of Planets.

    • Tense
    • Crime
    • Survival
    • Psychological
    • Mystery
  9. Planet Man

    Judge's Problem

    Sunday, January 1, 1950 · 12:00 · Ep 35

    Dantro the Planet Man investigates a troubling pattern of trusted officials who have suddenly become unreliable, all linked by recent visits to Mars. He and his companion Slats embark on a journey to uncover the mystery behind these strange occurrences.

    • Tense
    • Crime
    • Psychological
    • Murder
    • Mystery
  10. Planet Man

    Strange Goings On

    Sunday, January 1, 1950 · 11:58 · Ep 36

    Dan Crow, the Planet Man, investigates strange behavior among key officials on Mars, suspecting a sinister plot at play. As he delves deeper, he faces the threat of mind control by the villain Marston.

    • Tense
    • Psychological
    • Crime
    • Supernatural
    • Mystery
  11. Planet Man

    Dantro Controlled

    Sunday, January 1, 1950 · 11:47 · Ep 37

    Dantro, the Planet Man, is under the control of his old enemy Marston, who uses a hypno ray to manipulate him. As Dantro's friend Slats grows suspicious of his behavior, he seeks help from Judge Augustus to uncover the truth.

    • Tense
    • Psychological
    • Crime
    • Murder
    • Mystery
  12. Planet Man

    Slat Is Fed Up

    Sunday, January 1, 1950 · 11:50 · Ep 38

    Danso, the Planet Man, struggles against the hypnotic control of Marsden, who seeks to exploit him for the secrets of the Dimension Warper. As tensions rise, Danso's friend Slaps tries to uncover the truth behind Danso's strange behavior.

    • Tense
    • Psychological
    • Crime
    • Supernatural
    • Sci-fi
  13. Planet Man

    Slats Tricks Dantro

    Sunday, January 1, 1950 · 12:04 · Ep 39

    Dan Troll, known as the Planet Man, is under the control of the villain Marson, who has used a hypnoray to manipulate him. Flats attempts to rescue Dan and bring him back to Planaria Rex for help.

    • Tense
    • Murder
    • Psychological
    • Crime
    • Thriller
  14. Planet Man

    Marston Has Communicator

    Sunday, January 1, 1950 · 12:02 · Ep 40

    Danco the Planet Man struggles to regain control of his mind after being manipulated by the villain Marston, who threatens the solar system with his dimension warper. The League of Planets races against time to save him and prevent disaster.

    • Tense
    • Psychological
    • Crime
    • Supernatural
    • Sci-fi
  15. Planet Man

    Marston's Spy Ring

    Sunday, January 1, 1950 · 11:55 · Ep 41

    Dantro the Planet Man faces a dire threat as Marsden, having seized control of the Dimension Warper, demonstrates his power by destroying a moon of Jupiter. With the fate of the solar system at stake, Dantro and his allies must find a way to counter Marsden's tyranny.

    • Tense
    • Crime
    • Spy
    • Survival
    • Sci-fi
  16. Planet Man

    Hunt for the Ancients

    Sunday, January 1, 1950 · 12:03 · Ep 42

    Danco the Planet Man embarks on a mission to locate an ancient civilization that may hold the key to thwarting the evil plans of Marsden. The stakes are high as they navigate the vastness of space in search of hope.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  17. Planet Man

    Encountering New Race

    Sunday, January 1, 1950 · 11:40 · Ep 43

    Dantro, the Planet Man, and his companion Slats search for an ancient race to help them combat the villain Marston. They explore various planets in hopes of finding allies against the looming threat.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  18. Planet Man

    Sun and Toor Watching

    Sunday, January 1, 1950 · 11:54 · Ep 44

    Dantro, the Planet Man, and his companion Slats search for an ancient race that could aid the League of Planets against the threat of Marsden. As they explore a double star system, they encounter advanced alien ships that may hold the key to their quest.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  19. Planet Man

    Must Obey Zen

    Sunday, January 1, 1950 · 11:52 · Ep 47

    Dantro, the Planet Man, faces a perilous situation on the planet Torino, where he and his companion Slats must navigate the treacherous demands of the ruler Klee and the untrustworthy Zen.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  20. Planet Man

    Klee Will Use Dantro

    Sunday, January 1, 1950 · 12:00 · Ep 48

    Dantro, the Planet Man, faces a dire situation on the planet Torino where he must negotiate with the ruler Clee to save himself and his ship from destruction. With a ticking clock and a dangerous ultimatum, the stakes are high as he contemplates a risky alliance.

    • Tense
    • Crime
    • Psychological
    • Murder
    • Mystery
  21. Planet Man

    Astrodrive Broken

    Sunday, January 1, 1950 · 11:56 · Ep 49

    Dantro the Planet Man and his companions face a crisis as their ship's astral drive malfunctions, sending them hurtling through hyperspace. They must find a way to regain control and reach their destination to seek allies against a tyrant.

    • Tense
    • Survival
    • Crime
    • Supernatural
    • Sci-fi
  22. Planet Man

    Slats Suspicious

    Sunday, January 1, 1950 · 11:42 · Ep 50

    Dantro, The Planet Man, and his companions find themselves in a static field controlled by the Mardis, who are skeptical of their peaceful intentions. They must convince the Mardis to assist them against the evil Marston.

    • Tense
    • Crime
    • Psychological
    • Survival
    • Sci-fi
  23. Planet Man

    Touring Mardee

    Sunday, January 1, 1950 · 11:42 · Ep 51

    Dan Troll, the Planet Man, and his companion Slats find themselves on the planet Mardee, where women hold power and scientific knowledge. They await a crucial decision from the council that could impact their solar system's fate.

    • Tense
    • Psychological
    • Murder
    • Crime
    • Mystery
  24. Planet Man

    Council Denies Request

    Sunday, January 1, 1950 · 11:43 · Ep 52

    Dantro, the Planet Man, seeks aid from the ruling council of the Mardis against the threat posed by Marston. However, the council denies their request, leaving Dantro and his companion in a precarious situation.

    • Tense
    • Crime
    • Psychological
    • Survival
    • Sci-fi
  25. Planet Man

    Secret Council

    Sunday, January 1, 1950 · 11:55 · Ep 53

    Dantro, the Planet Man, seeks help from the ruling council of the Mardin against the threat posed by Marston. However, the council initially refuses to assist, leading Dantro and his partner Slats to devise a risky plan to gain their support.

    • Tense
    • Crime
    • Psychological
    • Survival
    • Mystery
  26. Planet Man

    Firing Squad

    Sunday, January 1, 1950 · 11:52 · Ep 54

    Dantro, the Planet Man, and his companions uncover a dire situation on Planaria Rex as a firing squad prepares to execute a prisoner. Tensions rise as they must decide how to intervene against the tyrannical Marston.

    • Tense
    • Murder
    • Crime
    • Psychological
    • Drama
  27. Planet Man

    Trying to Save Judge

    Sunday, January 1, 1950 · 11:44 · Ep 55

    Danco the Planet Man races against time to save Judge Augustus from execution by the vengeful Marston. Tensions rise as Gaza, a scientist, debates whether to intervene with her protective technology.

    • Tense
    • Crime
    • Psychological
    • Murder
    • Mystery
  28. Planet Man

    Gaza Talking to Marston

    Sunday, January 1, 1950 · 11:41 · Ep 56

    Dantro, the Planet Man, faces a critical situation as he tries to thwart Marston's sinister plans. With tensions rising, Slats takes matters into his own hands, risking everything to uncover the truth.

    • Tense
    • Murder
    • Crime
    • Psychological
    • Mystery
  29. Planet Man

    Dantro Goes to Alpha

    Sunday, January 1, 1950 · 11:39 · Ep 57

    Dan Troll, known as The Planet Man, prepares to return to his ship, the Alpha, after a successful mission. However, an SOS message reveals that a fleet has been attacked, prompting him and his crew to investigate the distress signal.

    • Tense
    • Crime
    • Survival
    • Psychological
    • Sci-fi
  30. Planet Man

    Barrow's Expedition

    Sunday, January 1, 1950 · 11:37 · Ep 58

    Dantro the Planet Man and his crew investigate a mysterious emergency message from a cluster of stars, leading them to a seemingly lifeless planet with signs of advanced radioactivity.

    • Tense
    • Murder
    • Crime
    • Survival
    • Sci-fi
  31. Planet Man

    Crash Landing

    Sunday, January 1, 1950 · 11:49 · Ep 59

    Dan Troll, the Planet Man, and his robot companion Barrel crash land on a mysterious planet while responding to an S.O.S. signal. They must uncover the dangers that await them and find a way to warn their friend Slats.

    • Tense
    • Survival
    • Crime
    • Murder
    • Mystery
  32. Planet Man

    Slats Headed for Death

    Sunday, January 1, 1950 · 11:55 · Ep 61

    Dan Troll, the Planet Man, faces a dire situation as he and his companions are trapped on a planet surrounded by hostile insect people. Meanwhile, Slats attempts a risky maneuver in his ship to escape the planet's magnetic pull and seek help.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Mystery
  33. Planet Man

    Contacting the Mardee

    Sunday, January 1, 1950 · 11:56 · Ep 62

    Dan Troll, the Planet Man, and Barrel the Robot navigate underground in search of the insect people while Slats attempts to rally support from the Mardee to rescue them. The stakes rise as they face the dangers of a dying planet and the threat of discovery.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  34. Planet Man

    Insect Planet

    Sunday, January 1, 1950 · 11:58 · Ep 63

    Dan Troll, the Planet Man, faces danger as he and his companion Barrel are trapped beneath the surface of an insect planet. They must escape and find a way to rescue enslaved beings while evading the insect men.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  35. Planet Man

    Destroy the Generator

    Sunday, January 1, 1950 · 11:52 · Ep 64

    Dantro, The Planet Man, devises a risky plan to destroy a generator that threatens his allies, the Mardee fleet, trapped on a graveyard planet. He and Barrow the Robot must act quickly to save them from the insect men.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  36. Planet Man

    Dantro Frees Prisoners

    Sunday, January 1, 1950 · 11:43 · Ep 65

    Dantro the Planet Man races against time to free prisoners held by the Insect Men while his ally prepares to destroy a dangerous power plant. The stakes are high as they face overwhelming odds in a battle for survival.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  37. Planet Man

    Fighting Insect Men

    Sunday, January 1, 1950 · 11:39 · Ep 66

    Dan Troll, the Planet Man, faces a dire threat from the insect men as he races against time to save his allies and prevent destruction. With only minutes left, he must strategize an attack while dealing with the impending doom of a planet buster.

    • Tense
    • Survival
    • Crime
    • Revenge
    • Sci-fi
  38. Planet Man

    A Robot Civilization

    Sunday, January 1, 1950 · 11:56 · Ep 68

    Damco the Planet Man navigates a robot civilization after his friend Dantro loses his memory in a space accident. As they uncover the robots' true intentions, the stakes rise for their survival.

    • Tense
    • Survival
    • Psychological
    • Crime
    • Sci-fi
  39. Planet Man

    Transporter to Orientor

    Sunday, January 1, 1950 · 11:32 · Ep 69

    Dantro, The Planet Man, and his companion Slats find themselves prisoners on a robot-controlled planet. They must uncover the machines' true intentions and decide whether to cooperate or resist their demands for knowledge.

    • Tense
    • Murder
    • Crime
    • Psychological
    • Sci-fi
  40. Planet Man

    Who Is Robot T21

    Sunday, January 1, 1950 · 11:44 · Ep 71

    Dantro, the Planet Man, and his companion Slats are captured on a planet ruled by robots. They must navigate their precarious situation and find a way to escape while dealing with the robots' plans for domination.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
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