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Sci-fi

50 episodes in planet-man

  1. Planet Man

    Orbit the Moon

    Sunday, January 1, 1950 · 11:42 · Ep 2

    The crew of Earth's first rocket expedition faces a dire situation as they orbit the Moon, struggling to survive with a dwindling oxygen supply. Dantro, the Planet Man, arrives to help them escape their perilous predicament.

    • Tense
    • Survival
    • Supernatural
    • Crime
    • Sci-fi
  2. Planet Man

    Cosmic Communicator

    Sunday, January 1, 1950 · 12:01 · Ep 3

    Dan Troll, the Planet Man, races to Planaria Rex with Earth's first space expedition, facing a looming threat from the Martian dictator Marston. As they speed through space, they encounter a field of asteroids that could spell disaster.

    • Tense
    • Crime
    • Survival
    • War
    • Sci-fi
  3. Planet Man

    Marston to Attack Earth

    Sunday, January 1, 1950 · 12:04 · Ep 5

    Dantro, the Planet Man, and Pat race to Mars to assist the Martian Underground against the tyrant Marston, who is preparing to launch an attack on Earth. As they face capture, the stakes rise with the fate of the solar system hanging in the balance.

    • Tense
    • Crime
    • Survival
    • Revenge
    • Sci-fi
  4. Planet Man

    Billy and Jane in Ship

    Sunday, January 1, 1950 · 11:50 · Ep 10

    Billy and Jane escape from Marston in a stolen spaceship, but they are pursued by the League of Planets fleet, which mistakes them for enemies. Dantro, the Planet Man, races against time to save them from destruction.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Thriller
  5. Planet Man

    Three D Dantro

    Sunday, January 1, 1950 · 11:48 · Ep 11

    Dantro, the Planet Man, projects a three-dimensional image of himself to guide Billy and Jane in a stolen scout ship as they evade a Martian cruiser. Meanwhile, he and his allies work to utilize an ancient machine to thwart the plans of the villain Marston.

    • Tense
    • Crime
    • Survival
    • Psychological
    • Sci-fi
  6. Planet Man

    On a Scout Ship

    Sunday, January 1, 1950 · 11:43 · Ep 13

    Billy and Jane are aboard a scout ship, excited for Billy's first solo landing at Plamaria Erex Spaceport. However, they face unexpected challenges as they prepare for their interplanetary tour.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  7. Planet Man

    Preparing to Blast Off

    Sunday, January 1, 1950 · 11:57 · Ep 14

    Danso the Planet Man and his team prepare for a goodwill tour of Venus, but they face potential sabotage as they check their ship's controls before takeoff. The safety of their mission hangs in the balance as they uncover troubling issues with the spacecraft.

    • Tense
    • Crime
    • Supernatural
    • Murder
    • Sci-fi
  8. Planet Man

    Discussing Venus

    Sunday, January 1, 1950 · 11:52 · Ep 15

    Dan Troll, the Planet Man, and his friends embark on an exciting journey across Venus, but they soon discover that not everyone on the planet is friendly. As they travel in a dust buggy, they face the threat of sabotage and a looming dust storm.

    • Tense
    • Murder
    • Crime
    • Psychological
    • Mystery
  9. Planet Man

    Captured by the Dusters

    Sunday, January 1, 1950 · 12:00 · Ep 16

    Dantro the Planet Man and his companions are stranded on Venus after their dust buggy breaks down during a storm. As they wait for rescue, they realize their situation has been sabotaged and face an unexpected threat from mysterious creatures.

    • Tense
    • Survival
    • Murder
    • Crime
    • Mystery
  10. Planet Man

    Captives on Venus

    Sunday, January 1, 1950 · 12:05 · Ep 17

    Dan Troll, known as The Planet Man, and his friends are captured by the mysterious dusters of Venus and find themselves in a dark, underground city. As they try to understand their captors' intentions, they navigate the strange environment and seek a way to communicate.

    • Tense
    • Survival
    • Murder
    • Psychological
    • Sci-fi
  11. Planet Man

    Encounter with Pirates

    Sunday, January 1, 1950 · 11:57 · Ep 22

    Danco the Planet Man and his crew embark on a journey to Mercury, but they encounter a distress signal from a freighter claiming to be attacked by space pirates. As they investigate, the stakes rise with the potential for danger lurking nearby.

    • Tense
    • Crime
    • Murder
    • Psychological
    • Mystery
  12. Planet Man

    Pirates Attack Dantro

    Sunday, January 1, 1950 · 11:45 · Ep 23

    Dantro, the Planet Man, investigates a pair of space pirates who claim to be survivors of a raid. As he heads toward Mercury, he suspects their story may be a ruse.

    • Tense
    • Crime
    • Murder
    • Psychological
    • Mystery
  13. Planet Man

    Alarm Alerts Pirates

    Sunday, January 1, 1950 · 11:20 · Ep 24

    Dantro, the Planet Man, and his friend Pat search an asteroid for survivors of a pirate attack, unaware that the rescued individuals are actually the pirates themselves. Meanwhile, Billy and Jane, suspicious of the pirates, must decide whether to stay safe aboard their ship or venture out to help their friends.

    • Tense
    • Crime
    • Survival
    • Murder
    • Psychological
  14. Planet Man

    An Ancient Space Ship

    Sunday, January 1, 1950 · 11:52 · Ep 26

    Dantro the Planet Man and his companion Pat are marooned on an asteroid, racing against time to signal for help while two space pirates hold hostages aboard their ship. As they devise a plan to regain control, the stakes grow higher with dwindling air supply and the threat of the pirates.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Mystery
  15. Planet Man

    Searching for Asteroid

    Sunday, January 1, 1950 · 11:33 · Ep 27

    Dan Troll, the Planet Man, faces a race against time to save two children from space pirates while stranded on an asteroid. He must convince a reluctant prospector to help him reach the League Patrol headquarters.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  16. Planet Man

    Searching for Planeteer

    Sunday, January 1, 1950 · 11:45 · Ep 29

    Dan Troll, the Planet Man, and his team work to rescue two children, Billy and Jane, who are searching for him while navigating the dangers of space pirates and asteroids. The stakes rise as they race against time to locate the missing Planeteer and ensure everyone's safety.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Mystery
  17. Planet Man

    Planeteer Spotted

    Sunday, January 1, 1950 · 11:34 · Ep 30

    Dan Troll, the Planet Man, races to rescue Billy and Jane, who are marooned on an asteroid while space pirates plot their next move. Tension mounts as they attempt to signal for help amidst the looming threat of danger.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Mystery
  18. Planet Man

    Prospector Finds Billy

    Sunday, January 1, 1950 · 11:47 · Ep 31

    Dan Troll, the Planet Man, faces a tense situation as he searches for two missing kids while dealing with space pirates and a cranky prospector. The stakes rise as he must navigate deception and danger to rescue them.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  19. Planet Man

    Judge's Problem

    Sunday, January 1, 1950 · 12:00 · Ep 35

    Dantro the Planet Man investigates a troubling pattern of trusted officials who have suddenly become unreliable, all linked by recent visits to Mars. He and his companion Slats embark on a journey to uncover the mystery behind these strange occurrences.

    • Tense
    • Crime
    • Psychological
    • Murder
    • Mystery
  20. Planet Man

    Strange Goings On

    Sunday, January 1, 1950 · 11:58 · Ep 36

    Dan Crow, the Planet Man, investigates strange behavior among key officials on Mars, suspecting a sinister plot at play. As he delves deeper, he faces the threat of mind control by the villain Marston.

    • Tense
    • Psychological
    • Crime
    • Supernatural
    • Mystery
  21. Planet Man

    Slat Is Fed Up

    Sunday, January 1, 1950 · 11:50 · Ep 38

    Danso, the Planet Man, struggles against the hypnotic control of Marsden, who seeks to exploit him for the secrets of the Dimension Warper. As tensions rise, Danso's friend Slaps tries to uncover the truth behind Danso's strange behavior.

    • Tense
    • Psychological
    • Crime
    • Supernatural
    • Sci-fi
  22. Planet Man

    Marston Has Communicator

    Sunday, January 1, 1950 · 12:02 · Ep 40

    Danco the Planet Man struggles to regain control of his mind after being manipulated by the villain Marston, who threatens the solar system with his dimension warper. The League of Planets races against time to save him and prevent disaster.

    • Tense
    • Psychological
    • Crime
    • Supernatural
    • Sci-fi
  23. Planet Man

    Marston's Spy Ring

    Sunday, January 1, 1950 · 11:55 · Ep 41

    Dantro the Planet Man faces a dire threat as Marsden, having seized control of the Dimension Warper, demonstrates his power by destroying a moon of Jupiter. With the fate of the solar system at stake, Dantro and his allies must find a way to counter Marsden's tyranny.

    • Tense
    • Crime
    • Spy
    • Survival
    • Sci-fi
  24. Planet Man

    Hunt for the Ancients

    Sunday, January 1, 1950 · 12:03 · Ep 42

    Danco the Planet Man embarks on a mission to locate an ancient civilization that may hold the key to thwarting the evil plans of Marsden. The stakes are high as they navigate the vastness of space in search of hope.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  25. Planet Man

    Encountering New Race

    Sunday, January 1, 1950 · 11:40 · Ep 43

    Dantro, the Planet Man, and his companion Slats search for an ancient race to help them combat the villain Marston. They explore various planets in hopes of finding allies against the looming threat.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  26. Planet Man

    Sun and Toor Watching

    Sunday, January 1, 1950 · 11:54 · Ep 44

    Dantro, the Planet Man, and his companion Slats search for an ancient race that could aid the League of Planets against the threat of Marsden. As they explore a double star system, they encounter advanced alien ships that may hold the key to their quest.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  27. Planet Man

    Sulfur Breather Being

    Sunday, January 1, 1950 · 12:03 · Ep 46

    Dantro, the Planet Man, and his crew are trapped on their ship by a mysterious force from a sulfurous planet. They must communicate with a sulfur breather to uncover the reason for their predicament.

    • Tense
    • Survival
    • Murder
    • Psychological
    • Sci-fi
  28. Planet Man

    Must Obey Zen

    Sunday, January 1, 1950 · 11:52 · Ep 47

    Dantro, the Planet Man, faces a perilous situation on the planet Torino, where he and his companion Slats must navigate the treacherous demands of the ruler Klee and the untrustworthy Zen.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  29. Planet Man

    Astrodrive Broken

    Sunday, January 1, 1950 · 11:56 · Ep 49

    Dantro the Planet Man and his companions face a crisis as their ship's astral drive malfunctions, sending them hurtling through hyperspace. They must find a way to regain control and reach their destination to seek allies against a tyrant.

    • Tense
    • Survival
    • Crime
    • Supernatural
    • Sci-fi
  30. Planet Man

    Slats Suspicious

    Sunday, January 1, 1950 · 11:42 · Ep 50

    Dantro, The Planet Man, and his companions find themselves in a static field controlled by the Mardis, who are skeptical of their peaceful intentions. They must convince the Mardis to assist them against the evil Marston.

    • Tense
    • Crime
    • Psychological
    • Survival
    • Sci-fi
  31. Planet Man

    Council Denies Request

    Sunday, January 1, 1950 · 11:43 · Ep 52

    Dantro, the Planet Man, seeks aid from the ruling council of the Mardis against the threat posed by Marston. However, the council denies their request, leaving Dantro and his companion in a precarious situation.

    • Tense
    • Crime
    • Psychological
    • Survival
    • Sci-fi
  32. Planet Man

    Secret Council

    Sunday, January 1, 1950 · 11:55 · Ep 53

    Dantro, the Planet Man, seeks help from the ruling council of the Mardin against the threat posed by Marston. However, the council initially refuses to assist, leading Dantro and his partner Slats to devise a risky plan to gain their support.

    • Tense
    • Crime
    • Psychological
    • Survival
    • Mystery
  33. Planet Man

    Dantro Goes to Alpha

    Sunday, January 1, 1950 · 11:39 · Ep 57

    Dan Troll, known as The Planet Man, prepares to return to his ship, the Alpha, after a successful mission. However, an SOS message reveals that a fleet has been attacked, prompting him and his crew to investigate the distress signal.

    • Tense
    • Crime
    • Survival
    • Psychological
    • Sci-fi
  34. Planet Man

    Barrow's Expedition

    Sunday, January 1, 1950 · 11:37 · Ep 58

    Dantro the Planet Man and his crew investigate a mysterious emergency message from a cluster of stars, leading them to a seemingly lifeless planet with signs of advanced radioactivity.

    • Tense
    • Murder
    • Crime
    • Survival
    • Sci-fi
  35. Planet Man

    Crash Landing

    Sunday, January 1, 1950 · 11:49 · Ep 59

    Dan Troll, the Planet Man, and his robot companion Barrel crash land on a mysterious planet while responding to an S.O.S. signal. They must uncover the dangers that await them and find a way to warn their friend Slats.

    • Tense
    • Survival
    • Crime
    • Murder
    • Mystery
  36. Planet Man

    Slats Headed for Death

    Sunday, January 1, 1950 · 11:55 · Ep 61

    Dan Troll, the Planet Man, faces a dire situation as he and his companions are trapped on a planet surrounded by hostile insect people. Meanwhile, Slats attempts a risky maneuver in his ship to escape the planet's magnetic pull and seek help.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Mystery
  37. Planet Man

    Contacting the Mardee

    Sunday, January 1, 1950 · 11:56 · Ep 62

    Dan Troll, the Planet Man, and Barrel the Robot navigate underground in search of the insect people while Slats attempts to rally support from the Mardee to rescue them. The stakes rise as they face the dangers of a dying planet and the threat of discovery.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  38. Planet Man

    Insect Planet

    Sunday, January 1, 1950 · 11:58 · Ep 63

    Dan Troll, the Planet Man, faces danger as he and his companion Barrel are trapped beneath the surface of an insect planet. They must escape and find a way to rescue enslaved beings while evading the insect men.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  39. Planet Man

    Destroy the Generator

    Sunday, January 1, 1950 · 11:52 · Ep 64

    Dantro, The Planet Man, devises a risky plan to destroy a generator that threatens his allies, the Mardee fleet, trapped on a graveyard planet. He and Barrow the Robot must act quickly to save them from the insect men.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  40. Planet Man

    Dantro Frees Prisoners

    Sunday, January 1, 1950 · 11:43 · Ep 65

    Dantro the Planet Man races against time to free prisoners held by the Insect Men while his ally prepares to destroy a dangerous power plant. The stakes are high as they face overwhelming odds in a battle for survival.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
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