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Sci-fi

135 episodes

  1. Planet Man

    Contacting the Mardee

    Sunday, January 1, 1950 · 11:56 · Ep 62

    Dan Troll, the Planet Man, and Barrel the Robot navigate underground in search of the insect people while Slats attempts to rally support from the Mardee to rescue them. The stakes rise as they face the dangers of a dying planet and the threat of discovery.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  2. Planet Man

    Insect Planet

    Sunday, January 1, 1950 · 11:58 · Ep 63

    Dan Troll, the Planet Man, faces danger as he and his companion Barrel are trapped beneath the surface of an insect planet. They must escape and find a way to rescue enslaved beings while evading the insect men.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  3. Planet Man

    Destroy the Generator

    Sunday, January 1, 1950 · 11:52 · Ep 64

    Dantro, The Planet Man, devises a risky plan to destroy a generator that threatens his allies, the Mardee fleet, trapped on a graveyard planet. He and Barrow the Robot must act quickly to save them from the insect men.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  4. Planet Man

    Dantro Frees Prisoners

    Sunday, January 1, 1950 · 11:43 · Ep 65

    Dantro the Planet Man races against time to free prisoners held by the Insect Men while his ally prepares to destroy a dangerous power plant. The stakes are high as they face overwhelming odds in a battle for survival.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  5. Planet Man

    Fighting Insect Men

    Sunday, January 1, 1950 · 11:39 · Ep 66

    Dan Troll, the Planet Man, faces a dire threat from the insect men as he races against time to save his allies and prevent destruction. With only minutes left, he must strategize an attack while dealing with the impending doom of a planet buster.

    • Tense
    • Survival
    • Crime
    • Revenge
    • Sci-fi
  6. Planet Man

    New Adventure Begins

    Sunday, January 1, 1950 · 11:40 · Ep 67

    Dantro, the Planet Man, and his friend Slats face a dire situation when Dantro suffers amnesia after an explosion aboard their spaceship. Stranded in space with a malfunctioning ship, they must find a way to survive and regain Dantro's memory.

    • Tense
    • Survival
    • Psychological
    • Sci-fi
    • Thriller
  7. Planet Man

    A Robot Civilization

    Sunday, January 1, 1950 · 11:56 · Ep 68

    Damco the Planet Man navigates a robot civilization after his friend Dantro loses his memory in a space accident. As they uncover the robots' true intentions, the stakes rise for their survival.

    • Tense
    • Survival
    • Psychological
    • Crime
    • Sci-fi
  8. Planet Man

    Transporter to Orientor

    Sunday, January 1, 1950 · 11:32 · Ep 69

    Dantro, The Planet Man, and his companion Slats find themselves prisoners on a robot-controlled planet. They must uncover the machines' true intentions and decide whether to cooperate or resist their demands for knowledge.

    • Tense
    • Murder
    • Crime
    • Psychological
    • Sci-fi
  9. Planet Man

    Who Is Robot T21

    Sunday, January 1, 1950 · 11:44 · Ep 71

    Dantro, the Planet Man, and his companion Slats are captured on a planet ruled by robots. They must navigate their precarious situation and find a way to escape while dealing with the robots' plans for domination.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  10. Planet Man

    Will T21 Help Dantro

    Sunday, January 1, 1950 · 11:48 · Ep 72

    Dantro, the Planet Man, and his companion Slats are trapped on a robot planet and contacted by T21, a master robot who claims to be their ally. They must navigate their precarious situation while pretending to cooperate with their captors.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  11. Planet Man

    Days Before Overthrow

    Sunday, January 1, 1950 · 11:56 · Ep 74

    Dantro the Planet Man and his ally Flats escape from robot captors and plan an uprising against the ruling robots. With time running out, Dantro must decide whether to link his brain with a robot to lead the revolt.

    • Tense
    • Murder
    • Crime
    • Survival
    • Sci-fi
  12. Planet Man

    Dantro and T21 Joined

    Sunday, January 1, 1950 · 11:46 · Ep 75

    Dantro, The Planet Man, links his brain to a robot named T-21 to combat an evil faction of robots. Meanwhile, Slats and Mira attempt a daring heist to steal a robot jet.

    • Tense
    • Crime
    • Survival
    • Murder
    • Sci-fi
  13. Planet Man

    Can Slats Control Jet

    Sunday, January 1, 1950 · 11:58 · Ep 76

    Dan Troll, the Planet Man, teams up with a master robot to steal a jet and launch an attack against the ruling robots. As they execute their plan, they face the danger of being discovered and must rely on their wits to survive.

    • Tense
    • Crime
    • Survival
    • Revenge
    • Sci-fi
  14. Planet Man

    Death Coming Closer

    Sunday, January 1, 1950 · 11:41 · Ep 77

    Danso, the Planet Man, faces a critical situation as he attempts to control a robot uprising against the ruling masters. With time running out, he must choose between the safety of his friends and the fate of the galaxy.

    • Tense
    • War
    • Crime
    • Survival
    • Sci-fi
  15. Magic Island

    107 Aboard a Test Rocket Plane

    Wednesday, August 5, 1936 · 11:56 · Ep 107

    In the underwater city of Euclidia, the Gregory party faces despair as they hear a broadcast announcing their deaths. Meanwhile, Captain Bradford and Jerry prepare to learn about the Euclidean rocket ships, which may hold the key to their escape.

    • Tense
    • War
    • Crime
    • Survival
    • Mystery
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