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29 episodes in planet-man

  1. Planet Man

    Cosmic Communicator

    Sunday, January 1, 1950 · 12:01 · Ep 3

    Dan Troll, the Planet Man, races to Planaria Rex with Earth's first space expedition, facing a looming threat from the Martian dictator Marston. As they speed through space, they encounter a field of asteroids that could spell disaster.

    • Tense
    • Crime
    • Survival
    • War
    • Sci-fi
  2. Planet Man

    Discussing Marston

    Sunday, January 1, 1950 · 12:06 · Ep 6

    Dantro, the Planet Man, and Pat Darrow are imprisoned by Marston on Mars, facing imminent danger from the Marlions. They must escape and thwart Marston's plans to conquer Earth before it's too late.

    • Tense
    • Murder
    • Survival
    • Crime
    • Thriller
  3. Planet Man

    Kidnapping Order

    Sunday, January 1, 1950 · 12:02 · Ep 7

    Dantro the Planet Man and Pat are in the jungles of Mars, trying to escape the clutches of Marston, who has kidnapped Pat's cousins as hostages. They race against time to thwart Marston's plans for conquest.

    • Tense
    • Crime
    • Survival
    • Mystery
    • Thriller
  4. Planet Man

    Marston Dead

    Sunday, January 1, 1950 · 12:00 · Ep 12

    The Planet Man, Dan Troll, faces off against the villain Marston, who has captured him and his friends in a treacherous underground tunnel. With the fate of the solar system at stake, they must thwart Marston's plans to use an ancient machine for destruction.

    • Tense
    • Crime
    • Survival
    • Revenge
    • Mystery
  5. Planet Man

    On a Scout Ship

    Sunday, January 1, 1950 · 11:43 · Ep 13

    Billy and Jane are aboard a scout ship, excited for Billy's first solo landing at Plamaria Erex Spaceport. However, they face unexpected challenges as they prepare for their interplanetary tour.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  6. Planet Man

    Preparing to Blast Off

    Sunday, January 1, 1950 · 11:57 · Ep 14

    Danso the Planet Man and his team prepare for a goodwill tour of Venus, but they face potential sabotage as they check their ship's controls before takeoff. The safety of their mission hangs in the balance as they uncover troubling issues with the spacecraft.

    • Tense
    • Crime
    • Supernatural
    • Murder
    • Sci-fi
  7. Planet Man

    Dantro, Help Us

    Sunday, January 1, 1950 · 12:25 · Ep 19

    Dantro the Planet Man and his friends face a mysterious threat in the hidden caves of Venus, where they discover the telepathic abilities of the Dusties. As danger approaches, they must find a way to communicate and defend themselves against unseen enemies.

    • Tense
    • Psychological
    • Survival
    • Murder
    • Mystery
  8. Planet Man

    Plot to Destroy Venus

    Sunday, January 1, 1950 · 12:09 · Ep 20

    Danso the Planet Man and his friends face a dire threat from intruders in their hidden cave city on Venus. With time running out, they must uncover the truth behind the enemies' plans to destroy Venus.

    • Tense
    • Murder
    • Crime
    • Psychological
    • Mystery
  9. Planet Man

    Slick and Blackie

    Sunday, January 1, 1950 · 12:03 · Ep 25

    Dantro the Planet Man and his companions are trapped by space pirates Blacky and Slick, who have taken hostages aboard their ship. As the kids attempt to escape, Dantro and Pat work on a plan to signal for help.

    • Tense
    • Crime
    • Survival
    • Psychological
    • Mystery
  10. Planet Man

    Uranium on Asteroid

    Sunday, January 1, 1950 · 11:47 · Ep 32

    Dan Troll, the Planet Man, is on a mission to rescue two kids, Billy and Jane, who are stranded aboard a prospector's ship. As he and his partner Pat Darrow search for the children, they face the grim task of informing their father about the potential loss.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Mystery
  11. Planet Man

    Surrounded by Mines

    Sunday, January 1, 1950 · 11:45 · Ep 33

    Dan Troll, the Planet Man, takes a dangerous risk to rescue two children believed to be captives, but he faces a perilous situation as he navigates a minefield in space.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Mystery
  12. Planet Man

    Where's the Kids

    Sunday, January 1, 1950 · 11:53 · Ep 34

    The Planet Man and his team face a crisis as they search for two lost children, Billy and Jane, who have been kidnapped by space pirates. Tensions rise as they uncover the children's fate and the implications for the League of Planets.

    • Tense
    • Crime
    • Survival
    • Psychological
    • Mystery
  13. Planet Man

    Dantro Controlled

    Sunday, January 1, 1950 · 11:47 · Ep 37

    Dantro, the Planet Man, is under the control of his old enemy Marston, who uses a hypno ray to manipulate him. As Dantro's friend Slats grows suspicious of his behavior, he seeks help from Judge Augustus to uncover the truth.

    • Tense
    • Psychological
    • Crime
    • Murder
    • Mystery
  14. Planet Man

    Slat Is Fed Up

    Sunday, January 1, 1950 · 11:50 · Ep 38

    Danso, the Planet Man, struggles against the hypnotic control of Marsden, who seeks to exploit him for the secrets of the Dimension Warper. As tensions rise, Danso's friend Slaps tries to uncover the truth behind Danso's strange behavior.

    • Tense
    • Psychological
    • Crime
    • Supernatural
    • Sci-fi
  15. Planet Man

    Slats Tricks Dantro

    Sunday, January 1, 1950 · 12:04 · Ep 39

    Dan Troll, known as the Planet Man, is under the control of the villain Marson, who has used a hypnoray to manipulate him. Flats attempts to rescue Dan and bring him back to Planaria Rex for help.

    • Tense
    • Murder
    • Psychological
    • Crime
    • Thriller
  16. Planet Man

    Marston Has Communicator

    Sunday, January 1, 1950 · 12:02 · Ep 40

    Danco the Planet Man struggles to regain control of his mind after being manipulated by the villain Marston, who threatens the solar system with his dimension warper. The League of Planets races against time to save him and prevent disaster.

    • Tense
    • Psychological
    • Crime
    • Supernatural
    • Sci-fi
  17. Planet Man

    Klee Will Use Dantro

    Sunday, January 1, 1950 · 12:00 · Ep 48

    Dantro, the Planet Man, faces a dire situation on the planet Torino where he must negotiate with the ruler Clee to save himself and his ship from destruction. With a ticking clock and a dangerous ultimatum, the stakes are high as he contemplates a risky alliance.

    • Tense
    • Crime
    • Psychological
    • Murder
    • Mystery
  18. Planet Man

    Touring Mardee

    Sunday, January 1, 1950 · 11:42 · Ep 51

    Dan Troll, the Planet Man, and his companion Slats find themselves on the planet Mardee, where women hold power and scientific knowledge. They await a crucial decision from the council that could impact their solar system's fate.

    • Tense
    • Psychological
    • Murder
    • Crime
    • Mystery
  19. Planet Man

    Firing Squad

    Sunday, January 1, 1950 · 11:52 · Ep 54

    Dantro, the Planet Man, and his companions uncover a dire situation on Planaria Rex as a firing squad prepares to execute a prisoner. Tensions rise as they must decide how to intervene against the tyrannical Marston.

    • Tense
    • Murder
    • Crime
    • Psychological
    • Drama
  20. Planet Man

    Trying to Save Judge

    Sunday, January 1, 1950 · 11:44 · Ep 55

    Danco the Planet Man races against time to save Judge Augustus from execution by the vengeful Marston. Tensions rise as Gaza, a scientist, debates whether to intervene with her protective technology.

    • Tense
    • Crime
    • Psychological
    • Murder
    • Mystery
  21. Planet Man

    Gaza Talking to Marston

    Sunday, January 1, 1950 · 11:41 · Ep 56

    Dantro, the Planet Man, faces a critical situation as he tries to thwart Marston's sinister plans. With tensions rising, Slats takes matters into his own hands, risking everything to uncover the truth.

    • Tense
    • Murder
    • Crime
    • Psychological
    • Mystery
  22. Planet Man

    Dantro Goes to Alpha

    Sunday, January 1, 1950 · 11:39 · Ep 57

    Dan Troll, known as The Planet Man, prepares to return to his ship, the Alpha, after a successful mission. However, an SOS message reveals that a fleet has been attacked, prompting him and his crew to investigate the distress signal.

    • Tense
    • Crime
    • Survival
    • Psychological
    • Sci-fi
  23. Planet Man

    Destroy the Generator

    Sunday, January 1, 1950 · 11:52 · Ep 64

    Dantro, The Planet Man, devises a risky plan to destroy a generator that threatens his allies, the Mardee fleet, trapped on a graveyard planet. He and Barrow the Robot must act quickly to save them from the insect men.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  24. Planet Man

    Dantro Frees Prisoners

    Sunday, January 1, 1950 · 11:43 · Ep 65

    Dantro the Planet Man races against time to free prisoners held by the Insect Men while his ally prepares to destroy a dangerous power plant. The stakes are high as they face overwhelming odds in a battle for survival.

    • Tense
    • Survival
    • Crime
    • Psychological
    • Sci-fi
  25. Planet Man

    Fighting Insect Men

    Sunday, January 1, 1950 · 11:39 · Ep 66

    Dan Troll, the Planet Man, faces a dire threat from the insect men as he races against time to save his allies and prevent destruction. With only minutes left, he must strategize an attack while dealing with the impending doom of a planet buster.

    • Tense
    • Survival
    • Crime
    • Revenge
    • Sci-fi
  26. Planet Man

    Days Before Overthrow

    Sunday, January 1, 1950 · 11:56 · Ep 74

    Dantro the Planet Man and his ally Flats escape from robot captors and plan an uprising against the ruling robots. With time running out, Dantro must decide whether to link his brain with a robot to lead the revolt.

    • Tense
    • Murder
    • Crime
    • Survival
    • Sci-fi
  27. Planet Man

    Dantro and T21 Joined

    Sunday, January 1, 1950 · 11:46 · Ep 75

    Dantro, The Planet Man, links his brain to a robot named T-21 to combat an evil faction of robots. Meanwhile, Slats and Mira attempt a daring heist to steal a robot jet.

    • Tense
    • Crime
    • Survival
    • Murder
    • Sci-fi
  28. Planet Man

    Can Slats Control Jet

    Sunday, January 1, 1950 · 11:58 · Ep 76

    Dan Troll, the Planet Man, teams up with a master robot to steal a jet and launch an attack against the ruling robots. As they execute their plan, they face the danger of being discovered and must rely on their wits to survive.

    • Tense
    • Crime
    • Survival
    • Revenge
    • Sci-fi
  29. Planet Man

    Death Coming Closer

    Sunday, January 1, 1950 · 11:41 · Ep 77

    Danso, the Planet Man, faces a critical situation as he attempts to control a robot uprising against the ruling masters. With time running out, he must choose between the safety of his friends and the fate of the galaxy.

    • Tense
    • War
    • Crime
    • Survival
    • Sci-fi